LG this week announced that it would demonstrate its next-generation ultra-wide curved displays at CES early next month. LG’s UltraGear 38GL950G will be one of the industry’s first 38-inch monitors with a 144 Hz refresh rate, whereas the UltraWide 49WL95C LCD will be the company’s largest monitor for prosumers and professionals.

One of The First 38-Inch WQHD+ Monitors with a 144 Hz Refresh Rate

The UltraGear 38GL950G is yet another addition to LG’s family of displays tailored for gamers. The LCD is based on a 38-inch curved panel featuring a 3840×1600 resolution (21:9 aspect ratio), 450 nits peak brightness, and a 144 Hz refresh rate. The display features LG’s Nano IPS treatment that fine-tunes the spectral output of the LED backlighting in a bid to absorb excess light wavelengths and improve the intensity, purity, as well as the accuracy of the on-screen colors. The display can reproduce 98% of the DCI-P3 gamut, which is in line with many professional-grade monitors.

Being aimed at gamers, the UltraGear 38GL950G supports NVIDIA’s G-Sync dynamic refresh rate technology, as well as LG’s proprietary gaming features (crosshair overlay, overdrive controls, gamma tuning on dark scenes, etc.). In addition, the new display supports LG’s Sphere Lighting that adds ambient lighting effects akin to Philips’ amBX and AmbiLight. As for connectivity, the display features one DisplayPort, one HDMI input, as well as a dual-port USB 3.0 hub.

LG’s UltraGear 38GL950G will be one of the industry’s first 38-inch curved WQHD+ monitors featuring a 144 Hz refresh rate when it becomes available sometimes next year. At present, LG only offers 34-inch displays with such a high refresh rate. Meanwhile, typical gaming displays use 24 or 27-inch panels.

Another 49-Inch Monitor

LG was among the first to launch ultra-wide 37.5-inch LCDs for entertainment and productivity applications as well as 42.5-inch displays for prosumers. However, the company is a bit behind rivals with ultra-wide 49-inch monitors. This is going to change at CES, where LG intends to show its giant UltraWide 49WL95 LCD.

Specification wise, the UltraWide 49WL95 will be similar to its competitors with its 5120×1440 resolution, 350 nits peak brightness, 99% coverage of the sRGB color space, and so on. LG will position its 49-inch display as a replacement for two 27-inch QHD LCDs (a configuration often used by professionals and prosumers), so expect the product to be priced accordingly.

Among the key selling features of the monitor will be its USB Type-C docking capabilities with 85 W of USB power delivery (enough to feed most 15-inch laptops), an ambient light sensor to regulate brightness depending on the environmental brightness to keep power consumption in check, and two 10 W stereo speakers. As for general connectivity, the monitor will feature one DisplayPort, two HDMI inputs, and a quad-port USB 3.0 hub.

LG's Upcoming UltraGear and UltraWide Displays
  UltraGear 38GL950G UltraWide 49WL95
Panel 38" IPS 49"
Native Resolution 3840 × 1600 5120 × 1440
Maximum Refresh Rate 144 Hz 60 Hz (?)
Dynamic Refresh Rate G-Sync -
Response Time ? ?
Brightness 450 cd/m² 350 cd/m²
Contrast ? ?
Backlighting LED with Nano IPS LED
Viewing Angles 178°/178° horizontal/vertical
Curvature ? ?
Aspect Ratio 21:9 32:9 (3.56:1)
Color Gamut DCI-P3: 98% sRGB: 99%
Pixel Pitch 0.232 mm² 0.234 mm²
Pixel Density 109 PPI 108 PPI
Inputs 1 × DisplayPort 1.2
1 × HDMI 2.0
1 × DisplayPort 1.2
1 × USB Type-C
2 × HDMI 2.0
Audio - 2 × 10 W
USB Hub 2 × USB 3.0 Type-A connectors 4 × USB 3.0 Type-A connectors
MSRP ? ?

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Source: LG

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  • SL4KR - Thursday, December 20, 2018 - link

    Lots have been waiting for this monitor. Hopefully it's out before Q'4 2019.
  • godrilla - Thursday, December 20, 2018 - link

    Love my Ultrawide but I want a 16:9 144hz hdr display that is at least 32 inches. 21:9 brakes immersion during cutscenes but is more immersive during gameplay.
    What happened to BFD and the ultrawide 200hz hdr gsync displays?
  • Lolimaster - Thursday, December 20, 2018 - link

    Don't really get this ultrawides at such a small sizes, would be better to get a 4k 55" monitor @120Hz.
  • LancerVI - Thursday, December 20, 2018 - link

    Try an ultrawide with a flight sim or driving and then you'll understand immediately.

    ....and to some extent, RTS and strategy games.
  • FXi - Sunday, December 23, 2018 - link

    I'll add to that viewpoint. Widescreens are very immersive for any first person or just behind first person camera views which take in landscape or whole "scenes" (flight sims are a good example). Isometric views, like the Diablo series for example, don't benefit as much from the wide taken as a whole. So some of the "it's great" "it's horrible" concept depends quite a bit on what genres you gravitate to for games and how much you value having a wider workspace for productivity. For some people every creep up in vertical space has been a huge win and they aren't fans as much of wider. So it will vary. But just keep in mind that what you like has a lot to do with what you happen to do with a PC.
  • Steven D - Friday, December 28, 2018 - link

    VR is the way to go for flight sims and driving. No monitor(s) can compare to the immersion from VR. Monitors have higher resolution but it is painful to go back to them after VR.
  • nathanddrews - Friday, December 21, 2018 - link

    You can always run an ultra-wide resolution letterboxed (black bars on top and bottom) on a 55" 4K 120Hz display. Not only is it cheaper than a "real" ultrawide, but you don't have to sacrifice vertical screen space for when you need/want it, just run a 16:9 resolution whenever you want.

  • p1esk - Friday, December 21, 2018 - link

    Are there any 4k 120Hz monitors of that size other than BFGD?
  • xTRICKYxx - Sunday, December 23, 2018 - link

    27" ones.
  • Beaver M. - Tuesday, December 25, 2018 - link

    Input lag? Response time?
    Yeah right.
    No thanks.

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